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Felix Rieseberg says Claude built a browser game with all visuals written as code

3 articles2 sourcessince Nov 9Last article 49m ago ·

Overview

AISummary of 3 articles

Felix Rieseberg says Claude built a browser game in which every texture and 3D model is code rather than drawn images, with shaders and math functions producing the visuals.

He says the source is viewable in the game's HTML. He puts the build at 8 hours and about $550 at API pricing, using roughly 2.7M output and 445M input tokens.

Written by AI from the articles below · updated Nov 10, 3:06 PM ET

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Developments

3 developments

  1. Nov 10, 3:02 PM ET · 1 article
    Felix Rieseberg explains how Claude generated a game's visuals as code
    Felix Rieseberg: Felix Rieseberg says Claude generated a game's textures and models as code
  2. Nov 9, 7:43 PM ET · 1 article
    Fable 5.2 generates a first-person shooter from a single prompt
    Andrew Curran: Fable 5.2 generates a playable FPS from a single prompt
  3. Nov 9, 5:50 PM ET · 1 article
    Felix Rieseberg shares a game made with one-shot AI prompts
    Felix Rieseberg: Felix Rieseberg builds a game from scratch with one-shot Fable 5.2 prompts

Article timeline

The articles in this story. Times are ET.

Nov 10
  1. Felix RiesebergX
    Felix Rieseberg says Claude generated a game's textures and models as code

    AIFelix Rieseberg says Claude built a browser game with every texture and 3D model written as code, not drawn images. He says the shaders and math functions produce all visuals, and the source is in the HTML for inspection. The game took 8 hours and about $550 at API pricing, using roughly 2.7M output and 445M input tokens.

    Video from @felixrieseberg's post
Nov 9
  1. Andrew CurranX
    Fable 5.2 generates a playable FPS from a single prompt

    AIAndrew Curran says Fable 5.2 produced a small, photorealistic first-person shooter from one prompt with no human feedback. Felix Rieseberg says the game's models, sounds and textures were all generated from scratch, taking about 8 hours and roughly $550 in API costs.

  2. Felix RiesebergX
    Felix Rieseberg builds a game from scratch with one-shot Fable 5.2 prompts

    AIFelix Rieseberg says he tested Fable 5.2's quality by building a game with one-shot prompts and no human feedback. He reports that every model, sound, and texture was generated from scratch, taking 8 hours and about $550 at API pricing. The post cites roughly 2.7M output and 445M input tokens, heavily cached.

    Video from @felixrieseberg's post

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