Felix Rieseberg says Claude built a browser game with all visuals written as code
Overview
Felix Rieseberg says Claude built a browser game in which every texture and 3D model is code rather than drawn images, with shaders and math functions producing the visuals.
He says the source is viewable in the game's HTML. He puts the build at 8 hours and about $550 at API pricing, using roughly 2.7M output and 445M input tokens.
Written by AI from the articles below · updated Nov 10, 3:06 PM ET
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Developments
3 developments
- Nov 10, 3:02 PM ET · 1 articleFelix Rieseberg explains how Claude generated a game's visuals as codeFelix Rieseberg: Felix Rieseberg says Claude generated a game's textures and models as code
- Nov 9, 7:43 PM ET · 1 articleFable 5.2 generates a first-person shooter from a single promptAndrew Curran: Fable 5.2 generates a playable FPS from a single prompt
- Nov 9, 5:50 PM ET · 1 articleFelix Rieseberg shares a game made with one-shot AI promptsFelix Rieseberg: Felix Rieseberg builds a game from scratch with one-shot Fable 5.2 prompts
Article timeline
The articles in this story. Times are ET.
Felix Rieseberg@felixriesebergXFelix Rieseberg says Claude generated a game's textures and models as codeAIFelix Rieseberg says Claude built a browser game with every texture and 3D model written as code, not drawn images. He says the shaders and math functions produce all visuals, and the source is in the HTML for inspection. The game took 8 hours and about $550 at API pricing, using roughly 2.7M output and 445M input tokens.

Andrew Curran@AndrewCurran_XFable 5.2 generates a playable FPS from a single promptAIAndrew Curran says Fable 5.2 produced a small, photorealistic first-person shooter from one prompt with no human feedback. Felix Rieseberg says the game's models, sounds and textures were all generated from scratch, taking about 8 hours and roughly $550 in API costs.
Felix Rieseberg@felixriesebergXFelix Rieseberg builds a game from scratch with one-shot Fable 5.2 promptsAIFelix Rieseberg says he tested Fable 5.2's quality by building a game with one-shot prompts and no human feedback. He reports that every model, sound, and texture was generated from scratch, taking 8 hours and about $550 at API pricing. The post cites roughly 2.7M output and 445M input tokens, heavily cached.

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