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WorkBuddy shares a Blender-to-Unreal prompt for rebuilding building interiors via MCP

2 articles1 sourcesince Nov 5Last article 1h ago ·

Overview

AISummary of 2 articles

WorkBuddy (@WorkBuddy_AI) posts a full prompt for rebuilding a building's interior in Blender through MCP. The prompt uses CC0 assets or self-made models, merges floor tiles and potted plants, and exports the textured scene to Unreal Engine.

The resulting Unreal level includes a first-person preview in which players can change the materials of walls, tables and chairs. The post is the only report on this workflow so far.

Written by AI from the articles below · updated Nov 5, 4:35 AM ET

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Developments

2 developments

  1. Nov 5, 4:27 AM ET · 1 article
    WorkBuddy shares a prompt for rebuilding interiors in Blender via MCP
    WorkBuddy: WorkBuddy shares a prompt for rebuilding interiors in Blender via MCP
  2. Nov 5, 4:26 AM ET · 1 article
    WorkBuddy and Hy4 create a playable home renovation game
    WorkBuddy: WorkBuddy and Hy4 build a playable home renovation game from a blueprint

Article timeline

The articles in this story. Times are ET.

Nov 5
  1. WorkBuddyOfficial
    WorkBuddy shares a prompt for rebuilding interiors in Blender via MCP

    AIWorkBuddy (@WorkBuddy_AI) posts a full prompt for rebuilding a building's interior in Blender with MCP, using CC0 assets or self-made models. The workflow merges floor tiles and potted plants before exporting the scene with textures to Unreal Engine. The UE level adds a first-person preview where players can change the materials of walls, tables, and chairs.

  2. WorkBuddyOfficial
    WorkBuddy and Hy4 build a playable home renovation game from a blueprint

    AIWorkBuddy and Hy4 rebuilt a home interior in Blender and shipped it to Unreal as a playable game. A first-person mode lets players click any wall, table, or chair and swap its material. The prompts are shared in the replies.

    Video from @WorkBuddy_AI's post

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