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Published
22/100

WorkBuddy shares a prompt for rebuilding interiors in Blender via MCP

AIWorkBuddy (@WorkBuddy_AI) posts a full prompt for rebuilding a building's interior in Blender with MCP, using CC0 assets or self-made models. The workflow merges floor tiles and potted plants before exporting the scene with textures to Unreal Engine.
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Part of a thread · earlier post

Full prompt, steal it 👇
Use this blueprint as a reference to rebuild the entire building's interior space in Blender with MCP. You can use CC0 assets from the plugin, and if you can't find what you need, make it yourself. Try to create materials, lighting, colors, and structures as realistically as possible. Export the Blender scene with models and textures, then import it into UE, keeping the scene layout and lighting. Before exporting, merge models that should be merged, like combining floor tiles into one and merging plants in pots, to simplify the import/export process and ensure engine optimization. In the UE level, add a first-person preview mode where you can select key interior elements like walls or tables and chairs and change their materials. The end result is that players can freely DIY the interior decoration of the room.
#WorkBuddy #Hy4 #Blender3d #AIAgents #UnrealEngine

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WorkBuddy · x.comPublished · added here

Original title: Full prompt, steal it 👇