AI agents decompile a first-person shooter to C++ using byte-matching checks
Overview
A team of autonomous AI agents decompiled a popular first-person shooter to C++ over about three months, according to the author of a Hacker News post.
The agents first produced readable code that was semantically wrong, so the team added a byte-matching script that marks each function PASS or FAIL against the original binary. The author says 83% of functions are now byte-exact and 99% are present, and estimates the work used 600 to 700 billion tokens.
Written by AI from the articles below · updated Oct 11, 9:38 PM ET
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- Hacker News · AI (150+ points)BlogAutonomous AI agents decompile a first-person shooter using byte-matching verification
AIThe author reports that a team of autonomous AI agents decompiled a popular first-person shooter to C++ over about three months. Agents initially produced readable but semantically wrong code, so the team added a byte-matching script that gave each function an objective PASS or FAIL. The author says 83% of functions are now byte-exact and 99% are present, and estimates 600 to 700 billion tokens were spent.
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