Skip to content
Trending storyMonitoring

AI agents decompile a first-person shooter to C++ using byte-matching checks

1 article1 sourcesince Oct 10Last article

Overview

AISummary of 1 article

A team of autonomous AI agents decompiled a popular first-person shooter to C++ over about three months, according to the author of a Hacker News post.

The agents first produced readable code that was semantically wrong, so the team added a byte-matching script that marks each function PASS or FAIL against the original binary. The author says 83% of functions are now byte-exact and 99% are present, and estimates the work used 600 to 700 billion tokens.

Written by AI from the articles below · updated Oct 11, 9:38 PM ET

Check the sources:

Article timeline

The articles in this story. Times are ET.

Oct 10
  1. Hacker News · AI (150+ points)Blog
    Autonomous AI agents decompile a first-person shooter using byte-matching verification

    AIThe author reports that a team of autonomous AI agents decompiled a popular first-person shooter to C++ over about three months. Agents initially produced readable but semantically wrong code, so the team added a byte-matching script that gave each function an objective PASS or FAIL. The author says 83% of functions are now byte-exact and 99% are present, and estimates 600 to 700 billion tokens were spent.

Heat trend

Not enough continuous observations to show a trend yet.