Autonomous AI agents decompile a first-person shooter using byte-matching verification
Original title500B tokens later: Letting AI agents decompile a first-person shooter
AISummary
The author reports that a team of autonomous AI agents decompiled a popular first-person shooter to C++ over about three months.
Agents initially produced readable but semantically wrong code, so the team added a byte-matching script that gave each function an objective PASS or FAIL. The author says 83% of functions are now byte-exact and 99% are present, and estimates 600 to 700 billion tokens were spent.
Source: Hacker News · AI (150+ points) · momo5502.comPublished · added here