Peking University and Samsung build RealtimeBench and TORSI for real-time game agents
Overview
Peking University and Samsung researchers built RealtimeBench, 180 tasks across six games including Mario, Snake and Tetris, that keep running during inference.
In paused evaluations, the slow reasoning model GPT-6.1-sol beat the faster model Jev in five of six games, but in live play it scored 1.51 out of 100 against Jev's 13.51, according to a report by Rohan Paul on X.
The researchers' TORSI method has the slow model analyze Jev's failures between games and write instructions that Jev follows during play. After two rounds, Jev's average score rose to 24.19, the report says.
Written by AI from the articles below · updated Oct 16, 3:45 PM ET
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Rohan Paul@rohanpaul_aiXPeking University and Samsung paper: slow reasoning model coaches fast model in real-time gamesAIPeking University and Samsung researchers built RealtimeBench, 180 tasks across six games that keep running during inference. In paused evaluations GPT-6.1-sol beat the faster Jev in five of six games, but scored 1.51 versus Jev's 13.51 out of 100 in live play. Their TORSI method has the slow model analyze Jev's failures between games and write instructions for play, raising Jev's average score to 24.19 after two rounds.

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