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Peking University and Samsung paper: slow reasoning model coaches fast model in real-time games

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Peking University and Samsung researchers built RealtimeBench, 180 tasks across six games that keep running during inference.

In paused evaluations GPT-6.1-sol beat the faster Jev in five of six games, but scored 1.51 versus Jev's 13.51 out of 100 in live play.

Their TORSI method has the slow model analyze Jev's failures between games and write instructions for play, raising Jev's average score to 24.19 after two rounds.

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Rohan PaulVerified on X
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New Peking University and Samsung paper shows that a slow reasoning model can coach a fast model offline, raising its live game score from 13.51 to 24.19.

shows that the stronger reasoning model in paused games can fall far behind a faster model once the game keeps moving.

Many game evaluations pause the world while the model thinks, so slow answers cost nothing. In real settings, a correct action can arrive too late.

They built RealtimeBench, 180 tasks across 6 games like Mario, Snake, and Tetris that keep running during inference. GPT-6.1-sol beat the faster Jev in 5 of 6 games when paused, but scored 1.51 versus 13.51 out of 100 live.

Their fix, TORSI, has the slow model study the fast model's failures between games and write instructions the fast model follows during play. After 2 rounds, Jev's average score rose from 13.51 to 24.19, improving all 6 game types.

For real-time agents, keep a fast model in the loop and use the slow model offline to write and test its instructions.

Source: Rohan Paul · x.comPublished · added here