with muse wonder, we aimed to build a model that is useful for real world tasks for real people, informed by our product adoption and how people use muse. we focused on things that might not look as glamorous on twitter (for example, not 3d demo games), which in retrospect we probably could have done more of.
Alexandr Wang says Muse Wonder targets real-world tasks over flashy demos
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Alexandr Wang says Meta built Muse Wonder for real-world tasks for real people, informed by product adoption. He says the team focused on less glamorous work rather than 3D demo games, and that it could have done more of that in retrospect.
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Alexandr WangVerified on X
@alexandr_wang
Already see a lot of people discounting Muse Wonder because it wasn’t RL’d in 3d stuff like Astra and Opus. 3d game demos are cool! They don’t represent real code work at all. Wonder is an incredible code model. Don’t sleep on it.View quoted post on X
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