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BAAI's PhysisServe reports 4.1 ms latency for 33B MiniMax H3 world model serving

3 articles1 sourcesince Oct 15Last article 1h ago ·

Overview

AISummary of 3 articles

BAAI introduces PhysisServe, a serving system that uses stage-wise pipelining, time-division multiplexing and virtual rank scheduling to scale world model serving.

Virtual ranks, which bundle each stream's compute tasks and runtime state, are dynamically mapped onto physical GPUs, and a new stream is admitted only if all its stages fit, with no migration of running streams, according to BAAI's post.

BAAI says it evaluated PhysisServe across five backbones (Wan2.1 1.3B, Wan2.2 TI2V 5B, Wan2.1 14B, LTX-2.5 22B and MiniMax H3 33B) with full weights and no pruning, compression or quantization. With one GPU per stage, BAAI reports 4.1 ms single-stream output latency for the 33B MiniMax H3, about 245 chunks per second, which it says equals roughly 1,000 FPS as an ACWM and up to 3,900 Hz as a WAM. The figures are BAAI's own claims and have not been independently verified.

Written by AI from the articles below · updated Oct 15, 9:53 AM ET

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Developments

3 developments

  1. Oct 15, 9:41 AM ET · 1 article
    BAAI introduces PhysisServe, a serving system for co-scaling world model size and capacity
    BAAI: PhysisServe scales world model serving through pipelining and scheduling
  2. Oct 15, 9:41 AM ET · 1 article
    BAAI evaluates PhysisServe serving system across five world-model backbones, reporting 4.1 ms latency
    BAAI: PhysisServe reports 4.1 ms latency for 33B MiniMax H3 across five backbones
  3. Oct 15, 9:41 AM ET · 1 article
    PhysisServe maps virtual ranks onto GPUs for concurrent interactive streams
    BAAI: PhysisServe maps virtual ranks onto GPUs for concurrent interactive streams

Article timeline

The articles in this story. Times are ET.

Oct 15
  1. BAAIOfficial
    PhysisServe scales world model serving through pipelining and scheduling

    AIBAAI introduces PhysisServe, a serving system that uses stage-wise pipelining, time-division multiplexing, and virtual rank scheduling to co-scale world model size and serving capacity. The post links to a technical report with full details and references.

    Image from @BAAIBeijing's post
  2. BAAIOfficial
    PhysisServe reports 4.1 ms latency for 33B MiniMax H3 across five backbones

    AIBAAI says PhysisServe, evaluated across five ACWM and WAM backbones with full weights and no pruning, compression, or quantization, reaches 4.1 ms single-stream output latency for the 33B MiniMax H3 with one GPU per stage. The post says this equals about 245 chunks per second, or roughly 1,000 FPS as an ACWM and up to 3,900 Hz as a WAM. The evaluated backbones are Wan2.1 1.3B, Wan2.2 TI2V 5B, Wan2.1 14B, LTX-2.5 22B, and MiniMax H3 33B.

    Image from @BAAIBeijing's post
  3. BAAIOfficial
    PhysisServe maps virtual ranks onto GPUs for concurrent interactive streams

    AIPhysisServe encapsulates each stream's compute tasks and runtime state into virtual ranks that are dynamically mapped onto physical GPUs. The scheduler places a new stream based on remaining GPU capacity and admits it only if all of its stages fit, without migrating running streams. This aims to keep service stable while balancing cross-GPU load and using fragmented idle capacity.

    GIF from @BAAIBeijing's post

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