Simon Willison highlights Panache, a French fork of the Battle Drones game
Overview
Simon Willison highlights Panache, a French fork of the Battle Drones real-time strategy game, on X. He says it adds new models and music and includes a cinematic intro video, and he shares a comparison of the original and new Goliath models.
According to Willison, the fork is fully in French and was built with Claude Code. It is set in a French Belle Époque style and features dirigibles, steam tractors, and Gargantua, a walking steam fortress.
Written by AI from the articles below · updated Oct 21, 12:40 PM ET
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Developments
2 developments
- Oct 21, 12:28 PM ET · 1 articleSimon Willison highlights Panache, a French fork of Battle DronesSimon Willison: Simon Willison shares Panache, a French fork of Battle Drones
- Oct 21, 12:25 PM ET · 1 articlePanache, a French steampunk fork of the Battle Drones game, releasedSimon Willison: Panache, a French steampunk fork of Simon Willison's Battle Drones game, reskins it for 1900s France
Article timeline
The articles in this story. Times are ET.
Simon Willison@simonwXSimon Willison shares Panache, a French fork of Battle DronesAISimon Willison highlights Panache, a French fork of the Battle Drones game with new models, music, and a cinematic intro video. Willison shares a comparison of the original and new Goliath models. The fork, built with Claude Code, is a French Belle Époque RTS featuring dirigibles, steam tractors, and Gargantua, a walking steam fortress.

- Simon WillisonBlogPanache, a French steampunk fork of Simon Willison's Battle Drones game, reskins it for 1900s France
AISimon Willison released Battle Drones under an Apache 2.0 License, and a French-language fork called Panache has already appeared. The fork reskins the real-time strategy game for mobile and browsers as a steampunk Belle Époque France set around 1900, with airships, steam-powered Fardiers, armored Creusot ships and a walking fortress called Gargantua. It adds an animated intro and a French twist to the music, while gameplay changes so far are mostly aesthetic.
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