Solo creator explains reducing AI-generated 3D meshes from 1M to 20,000 triangles
Overview
Solo creator Nikhil Shahane explains, in part 3 of a crash course posted on X on October 28, 2026, how to shrink a generated 3D model from over 1 million triangles to about 20,000 for a game engine.
He describes three methods, starting with QEM simplification, which scores each edge by how much merging its two points would change the shape. According to his post, simplification tends to remove fine detail such as carved eyes first.
Written by AI from the articles below · updated Oct 28, 3:48 PM ET
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Nikhil Shahane@BingeljellXDecimation shrinks AI 3D models from a million triangles to 20,000AIA solo creator's crash course, part 3, explains how to shrink a generated 3D model from over 1M triangles to about 20,000 for a game engine. It describes three methods, starting with QEM simplification, which scores each edge by how much merging its two points would change the shape. The post says simplification tends to remove fine detail such as carved eyes first.
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