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NVIDIA's LoGRA trains all LLM weights with RL using less memory than LoRA

1 article1 sourcesince Oct 12Last article 2h ago ·

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NVIDIA proposes LoGRA, a low-rank gradient sketch method for reinforcement learning post-training of LLMs that updates all of a model's weights.

Elvis Saravia reports that at 1.5B parameters, LoGRA averages 7.2 GiB of training memory versus 13.2 GiB for rank-256 LoRA, with Pass@4 about equal (81.8% vs. 81.4%) and Pass@1 about 2 points lower. At 7B, average training memory per GPU drops 45.7%, from 31.8 to 17.3 GiB, with peak accuracy close to dense Adam (72.3% and 72.5% Pass@1).

The report says LoGRA trains a 27B model for over 1,100 steps on one eight-GPU node, where dense Adam runs out of memory.

Written by AI from the articles below · updated Oct 12, 6:48 PM ET

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Oct 12
  1. elvisX
    NVIDIA's LoGRA cuts RL training memory below LoRA for LLMs

    AINVIDIA's LoGRA trains all of a model's weights with reinforcement learning using less memory than rank-256 LoRA. At 1.5B, it averages 7.2 GiB of training memory versus 13.2 GiB for LoRA, with Pass@4 about equal (81.8% vs. 81.4%) and Pass@1 about 2 points lower. At 7B, average training memory per GPU drops 45.7%, from 31.8 to 17.3 GiB, and the method trains a 27B model for over 1,100 steps on one eight-GPU node where dense Adam runs out of memory.

    Image from @omarsar0's post

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