In The Diamond Age, Neal Stephenson imagined a book that invents games and stories to teach a little girl what she needs, as she grows. I tried a small version of it. I gave Claude my brainstorm doc on alignment and asked it to make a game, something like Zelda, to teach people about AI alignment. Here's what came out 🪁
Short version: it's great at building the world, and still weak at understanding the player (details below)
