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Thomas Wolf builds a Claude-made game to teach AI alignment

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Thomas Wolf fed Claude his brainstorm document on AI alignment and asked it to build a Zelda-style game teaching the topic, inspired by Neal Stephenson's The Diamond Age. He says Claude builds the game world well but understands the player poorly.

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Thomas WolfVerified on X
@Thom_Wolf

In The Diamond Age, Neal Stephenson imagined a book that invents games and stories to teach a little girl what she needs, as she grows. I tried a small version of it. I gave Claude my brainstorm doc on alignment and asked it to make a game, something like Zelda, to teach people about AI alignment. Here's what came out 🪁

Short version: it's great at building the world, and still weak at understanding the player (details below)

Source: Thomas Wolf · x.comPublished