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Spawn runs its multiplayer game world on autonomous Fable-class agents

AISimon Willison reports on Jacob Sansbury's account of Spawn, a multiplayer game where players modify the world through an in-game AI agent. Sansbury says the company spends over $3 million a month on tokens, with agents changing live code and shipping to production hourly.
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Simon Willison · simonwillison.netPublished · added here

Original title: Building a multiplayer game world with autonomous Fable-class models