Space Bunny was @MiniMax_AI M3.1 Flash all along. 🐰🎃
So I put it to work in MiniMax Code. One prompt gave me a playable space arcade game in 17 minutes.
The prompt asked for a bunny in a small spaceship, three lives, increasingly hard levels, and keyboard and touch controls. It also told the model to run the game, playtest it, and fix any bugs it found.
M3.1 Flash wrote its own playtest suite. It ran 29 checks on desktop and on an emulated iPhone, and all 29 passed.
Great to see the model checking its own work.
The whole build cost about 15 cents in tokens at API prices ($0.15 per 1M input, $0.60 per 1M output).
Space Bunny now has a Halloween version. The bunny flies under a giant harvest moon, blasts glowing jack-o'-lanterns, and collects carrots. The levels add power-ups, combos, and meteor storms.
Play it here: https://24erte7df6rjc.space.minimax.io/
