Multiplayer AI needs to move past the group chat phase. Chats are chaotic, everyone sees everything (creating social & management issues), and they're bad for long projects. Worse, they keep AI trapped inside existing teams, when its real promise is working & helping across them.
Ethan Mollick says multiplayer AI must move beyond group chats
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Ethan Mollick argues that multiplayer AI needs to move past the group chat phase. He says chats are chaotic, expose everything to everyone, create social and management problems, and work poorly for long projects. He adds that group chats keep AI confined to existing teams, when its real promise lies in working across them.
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Source: Ethan Mollick · x.comPublished · added here
