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Google demos Carbon building a playable 3D dinosaur game in Unity

AIGoogle says Carbon, a model with stronger spatial reasoning and multi-agent loops, coordinated a full 3D game workflow in Antigravity. Starting from 2D Nano Banana character sheets, Carbon reimagined Chrome's offline dinosaur game, rigged its 3D models in Blender, and built a playable desert runner in Unity WebGL.
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Part of a thread · earlier post

— Build playable 3D worlds & game-engine pipelines

With stronger spatial reasoning and multi-agent loops, Carbon coordinates full 3D game workflows with accurate physics and controls.

To test it in @Antigravity, we gave Carbon 2D Nano Banana character sheets to reimagine @GoogleChrome’s offline dinosaur game. It rigged the 3D models in Blender and built a playable desert runner in @Unity WebGL:

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Google for Developers · x.comPublished · added here

Original title: — Build playable 3D worlds & game-engine pipelines