— Build playable 3D worlds & game-engine pipelines
With stronger spatial reasoning and multi-agent loops, Carbon coordinates full 3D game workflows with accurate physics and controls.
To test it in @Antigravity, we gave Carbon 2D Nano Banana character sheets to reimagine @GoogleChrome’s offline dinosaur game. It rigged the 3D models in Blender and built a playable desert runner in @Unity WebGL:
