The beautiful part here for me personally is that i learned python waaay back before DL (maybe 2004-ish) because it was Blender's scripting language. Lucas full circle!
Lucas Beyer recalls learning Python through Blender scripting before deep learning
AISummary
Lucas Beyer says he learned Python around 2004 as Blender's scripting language, long before deep learning. He calls it a full-circle moment, as the linked post shows LLMs writing Blender Python code to generate 3D scenes.
Post on XView on X
@giffmana
It's insane these days that the way 3D will likely end up being solved is through LLMs. For the last decade+, there's been a whole line of work building specialized models to generate 3D objects (see GET3D, Magic3d). But now, language models and coding models are powerful enough that you can just ask it to write code in Blender, and it'll figure out how to create the objects, scenes, and textures. It's also quite mind blowing that you don't need to use any texture files and they can do this from scratch. Models can just rely on code that generates randomness in color patterns and in the lighting, which is enough to make the objects look textured and realistic. All of these scenes are generated by language models writing code, positioning the camera, lighting, and applying the materials to the objects to get good views, each in a couple hundred lines of Blender Python code!
Source: Lucas Beyer (bl16) · x.comPublished · added here
