We just open-sourced a whole 3D studio.
Meet 3D OS by Scenario.
GitHub repo: https://github.com/scenario-labs/skills
Your coding agent gets 6 departments and 80 skills.
π 3D OS
β
β£ π Animation
β β£ π Rig Any Character
β β π Video to Animation
β
β£ π Art
β β£ π Storyboards and Previs
β β π Creature and Character Design
β
β£ π Modeling
β β£ π Image to 3D Model
β β π Hard-Surface Vehicles and Weapons
β
β£ π Look Dev and Lighting
β β£ π Retexturing and PBR Materials
β β π Rendering and Lighting
β
β£ π Worlds
β β£ π Explorable 3D Worlds
β β π Splat Scenes and Skyboxes
β
β£ π Pipeline
β β£ π Retopology, UVs and Baking
β β π Engine-Ready Export
β
β π Expert Tools
β£ π DCCs: Blender, Maya, ZBrush
β π Engines: Unreal, Unity, Godot, Roblox
Each department passes its work to the next, taking one sketch all the way to a game-ready asset.
The expert tools control Blender, Maya, ZBrush, Unreal, Unity, Godot and Roblox on your own machine.
Your agent now has a whole 3D studio behind it.
It runs on Scenario and works in Claude Code, Codex or Cursor.
