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Scenario open-sources 3D OS, a skill set that gives coding agents a 3D studio

AIScenario says it has open-sourced 3D OS, a set of 80 skills across 6 departments that gives a coding agent 3D production capabilities. The skills cover animation, art, modeling, lookdev and lighting, worlds, and pipeline export, and can control Blender, Maya, ZBrush, Unreal, Unity, Godot, and Roblox on the user's machine.

AIWhy it matters.

The post gives a concrete layout of 6 departments and 80 skills, showing how one sketch would pass through modeling, rigging, and export to an engine.

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We just open-sourced a whole 3D studio.

Meet 3D OS by Scenario.

GitHub repo: https://github.com/scenario-labs/skills

Your coding agent gets 6 departments and 80 skills.

πŸ“ 3D OS
┃
┣ πŸ“ Animation
┃ ┣ πŸ“ Rig Any Character
┃ β”— πŸ“ Video to Animation
┃
┣ πŸ“ Art
┃ ┣ πŸ“ Storyboards and Previs
┃ β”— πŸ“ Creature and Character Design
┃
┣ πŸ“ Modeling
┃ ┣ πŸ“ Image to 3D Model
┃ β”— πŸ“ Hard-Surface Vehicles and Weapons
┃
┣ πŸ“ Look Dev and Lighting
┃ ┣ πŸ“ Retexturing and PBR Materials
┃ β”— πŸ“ Rendering and Lighting
┃
┣ πŸ“ Worlds
┃ ┣ πŸ“ Explorable 3D Worlds
┃ β”— πŸ“ Splat Scenes and Skyboxes
┃
┣ πŸ“ Pipeline
┃ ┣ πŸ“ Retopology, UVs and Baking
┃ β”— πŸ“ Engine-Ready Export
┃
β”— πŸ“ Expert Tools
┣ πŸ“ DCCs: Blender, Maya, ZBrush
β”— πŸ“ Engines: Unreal, Unity, Godot, Roblox

Each department passes its work to the next, taking one sketch all the way to a game-ready asset.

The expert tools control Blender, Maya, ZBrush, Unreal, Unity, Godot and Roblox on your own machine.

Your agent now has a whole 3D studio behind it.

It runs on Scenario and works in Claude Code, Codex or Cursor.

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Original title: We just open-sourced a whole 3D studio.