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View original post on X: Aravind Srinivas
Published
28/100

Perplexity Computer builds a GTA V mission where players vibecode GTA VI

AIPerplexity Computer designed a GTA V mission in which players use an in-game phone to vibecode GTA VI, built as a FiveM Lua resource. It also built a local Node MCP bridge that signs in via OAuth and turns in-game prompts into Computer tasks, streaming progress to the phone during a police chase.
Aravind SrinivasVerified on X
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Fun project on Perplexity Computer: Asked it to design a GTA V mission where you vibecode GTA VI from an in-game phone while the devs call the cops on you for shipping GTA VI before them.

It went through the FiveM docs (natives, ped models, server convars, the limits of the in-game browser) and built the mission as a FiveM resource in Lua. Then it built an MCP bridge, a small local Node service that signs in to the Perplexity Computer MCP server with OAuth and turns your in-game prompt into a real Computer task.

The phone streams Computer's steps live during the chase, you answer its questions and approvals while driving, and you ship the build by losing the cops at the airport hangars.

For the voices, Computer rented a cloud GPU and ran Qwen3-TTS locally on it, with no TTS API, to voice every line of dialogue.

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Aravind Srinivas · x.comPublished · added here

Original title: Fun project on Perplexity Computer: Asked it to design a GTA V mission where you vibecode GTA VI from an in-game phone while the devs cal...