Over a 30-day test with our new scheduler, teams received 98% of the GPU hours they were owed, accounting for actual demand.
Cluster occupancy stayed at 98%, with spare capacity available to interruptible work that didn’t draw down a team’s budget.
Ai2 reports that over a 30-day test of its new scheduler, teams received 98% of the GPU hours they were owed, based on actual demand. Cluster occupancy stayed at 98%, and spare capacity went to interruptible work without drawing down team budgets.
Part of a thread · earlier post
Over a 30-day test with our new scheduler, teams received 98% of the GPU hours they were owed, accounting for actual demand.
Cluster occupancy stayed at 98%, with spare capacity available to interruptible work that didn’t draw down a team’s budget.
Source: Ai2 · x.comPublished · added here