# Google demos Carbon building a playable 3D dinosaur game in Unity

> Original title: — Build playable 3D worlds & game-engine pipelines

- Source: Google for Developers
- Published: 2026-11-10T16:28:12.000Z
- Bad Influence: https://badinfluence.news/items/nmroyh4uq10lo2yhh5f9c1gx9
- Original: https://x.com/googledevs/status/2120191807279735118

## Summary

Google says Carbon, a model with stronger spatial reasoning and multi-agent loops, coordinated a full 3D game workflow in Antigravity. Starting from 2D Nano Banana character sheets, Carbon reimagined Chrome's offline dinosaur game, rigged its 3D models in Blender, and built a playable desert runner in Unity WebGL.

## Post

— Build playable 3D worlds & game-engine pipelines

With stronger spatial reasoning and multi-agent loops, Carbon coordinates full 3D game workflows with accurate physics and controls.

To test it in @Antigravity, we gave Carbon 2D Nano Banana character sheets to reimagine @GoogleChrome’s offline dinosaur game. It rigged the 3D models in Blender and built a playable desert runner in @Unity WebGL:

[Video](https://badinfluence.news/api/img-proxy?u=https%3A%2F%2Fpbs.twimg.com%2Famplify_video_thumb%2F2120189330530729984%2Fimg%2FwPhaMDeLvi1LqwAH.jpg&mode=thumb&exp=1794528000&sig=a5fe1b2d2c2da25e)
