# Felix Rieseberg says Claude generated a game's textures and models as code

> Original title: One thing that's surprising about this game: EVERYTHING IS CODE.

- Source: Felix Rieseberg
- Published: 2026-11-10T20:02:05.000Z
- Bad Influence: https://badinfluence.news/items/b00ies07vogevtef5vl3cg23e
- Original: https://x.com/felixrieseberg/status/2120245629725409758

## Summary

Felix Rieseberg says Claude built a browser game with every texture and 3D model written as code, not drawn images. He says the shaders and math functions produce all visuals, and the source is in the HTML for inspection. The game took 8 hours and about $550 at API pricing, using roughly 2.7M output and 445M input tokens.

## Post

One thing that's surprising about this game: EVERYTHING IS CODE. 

All textures and models are functions. There are no images or 3D models. Claude didn't draw, it wrote shaders. Everything is Math. That sounds wild - the source is in the HTML, so you can inspect it yourself.

[Video](https://badinfluence.news/api/img-proxy?u=https%3A%2F%2Fpbs.twimg.com%2Famplify_video_thumb%2F2120245102774042624%2Fimg%2Ft9m1o7Op8rGzZlqz.jpg&mode=thumb&exp=1794528000&sig=98169fa25e3e7148)

## Quoted post @felixrieseberg

> I wanted to test Fable 5.2's quality with one-shot prompts without human feedback.
> 
> Everything in this game is from scratch: models, sounds, textures. ~$550 at API pricing, ~2.7M output and 445M input tokens, heavily cached. Took 8 hours!
> 
> Play it here: https://claude.ai/artifact/BGY1SztrAYcJQHSsnHHGmp

https://x.com/felixrieseberg/status/2119925633564463609
